Unique environmental flora has added layers of complexity to the tactical landscape of the game. These interactive plant species, often found clustered within jungle or forested biomes, transform the terrain into a dynamic system that players can exploit. These plants require direct interaction or manipulation to release their effects, offering immediate utility in combat, rotation, or resource recovery. Mastering the specific mechanics and strategic deployment of this organic material is an important part of advanced gameplay.
Healing and Resource Plants
The Slurp Plant is a valuable source of immediate recovery, easily identifiable by its bulbous blue appearance. When struck with a pickaxe, the plant bursts, instantly releasing a splash of restorative energy that grants the player a combined total of 25 health or shield points.
The utility of this plant is its accessibility and respawn rate. Since it heals both health and shield simultaneously, it is an efficient method for quickly topping off resources after a skirmish. The plant regrows and becomes usable again roughly every 15 seconds, allowing a player to fully replenish their resources from a single location. Slurp Plant clusters are prime locations for post-fight recovery, though players must remain aware of the noise generated by the pickaxe strike, which can alert nearby opponents.
Mobility and Positional Plants
Mobility plants offer verticality and distance, leveraged for both rapid rotation and tactical retreats. The Hop Flower functions as a natural launchpad, propelling the player high into the air upon contact. This vertical launch negates fall damage, enabling players to safely drop from great heights or jump between jungle canopies.
A single Hop Flower jump provides enough height to cover significant horizontal distances, making it useful for escaping the storm circle or quickly closing the gap on an enemy position. The trajectory is determined by the player’s momentum and the angle of approach, requiring a controlled run-up for optimal distance. The Slurp Bouncer Mushroom adds a defensive element by providing a small shield boost along with the launch effect. Timing a bounce on these mushrooms provides a quick positional advantage while simultaneously granting a defensive layer of protection.
Offensive and Utility Plants
The jungle environment features plants dedicated to damage dealing and area denial, primarily the Bomb Flower and the Stink Flower. The Bomb Flower acts as a projectile weapon when activated. A player strikes it with a pickaxe to launch the flower’s pod in a chosen direction, where it detonates on impact.
The explosion delivered by the Bomb Flower deals 80 damage to players within its radius and causes structural damage. This makes it useful for destroying enemy cover, such as player-built walls or structures, or for forcing opponents out of entrenched positions. The Stink Flower operates on a different principle, releasing a toxic gas cloud upon being struck and launched. This cloud persists for a short duration, dealing five damage per tick directly to a player’s health, bypassing shields entirely.
The Stink Flower is not used for burst damage but for flushing out enemies who are hiding behind cover. The damage over time forces the opponent to relocate or risk being eliminated without a direct line of sight from the attacker. Both the Bomb Flower and Stink Flower require precise pickaxe aiming to control the launch trajectory, demanding that players practice the angle and force needed to hit distant targets or specific weak points in enemy defenses.