Can Video Games Help With ADHD?

Attention-Deficit/Hyperactivity Disorder (ADHD) is a neurodevelopmental condition characterized by persistent patterns of inattention and/or hyperactivity-impulsivity that interfere with functioning or development. The challenges associated with ADHD are rooted in deficits in executive functions, the mental skills that help a person get things done, such as planning, focusing, and managing multiple tasks. Given the widespread use of technology, researchers and clinicians have begun investigating whether highly engaging digital tools, particularly video games, can be repurposed as therapeutic aids. This premise is based on the idea that carefully designed interactive software might be able to target and strengthen the underlying cognitive weaknesses linked to the disorder.

Cognitive Functions Targeted by Digital Interventions

Therapeutic digital interventions provide repeated, high-intensity training for specific areas of executive function impaired in individuals with ADHD. One primary target is sustained attention, the ability to maintain focus over long periods, which many games train by requiring continuous, vigilant monitoring of complex visual and auditory inputs. These programs also address selective attention, the skill of focusing on a specific stimulus while filtering out distractions, often by presenting multiple competing tasks simultaneously. The interactive nature of the software provides instant, repeated feedback, which is necessary for the brain to learn and consolidate new cognitive skills.

Another key function targeted is working memory, which involves holding and manipulating information in the mind over short durations, and is often trained through sequential tasks that increase in complexity. Inhibitory control, the ability to suppress automatic or impulsive responses, is also heavily featured in these training games. The exercises demand that the player quickly override an initial, incorrect impulse to select a more deliberate, correct action, thereby strengthening the neural pathways responsible for self-regulation. By utilizing adaptive algorithms, the difficulty level of the game automatically adjusts in real-time to match the player’s performance, ensuring the cognitive load remains challenging enough to drive improvement without causing frustration.

Prescription Digital Therapeutics and Clinical Evidence

The most direct answer to whether video games can help with ADHD lies in the emerging category of Prescription Digital Therapeutics (PDTs), which are software programs classified as medical devices by regulatory bodies like the U.S. Food and Drug Administration (FDA). These are not general-purpose entertainment apps but clinically validated tools that require a prescription and are designed to treat a specific medical condition. The first such authorized treatment is a video game designed for children aged 8 to 17 with primarily inattentive or combined-type ADHD who have demonstrated attention issues. This PDT works by presenting a series of challenges that require the player to manage multiple simultaneous tasks and respond to targets, which is intended to improve attentional function.

Clinical trials have demonstrated that this kind of game-based intervention can lead to measurable improvements in objective measures of attention, specifically sustained and selective attention assessed through standardized computer-based testing. Furthermore, parents reported a reduction in ADHD-related impairment for a significant portion of children who completed the treatment protocol. The therapeutic program typically involves playing the game for about 25 minutes a day, five days a week, over a period of three months.

These digital treatments are not intended to replace traditional care methods, such as medication or behavioral therapy. Instead, they are authorized for use as part of a comprehensive therapeutic program that may include other clinician-directed treatments. Other digital platforms are being studied as adjuncts to standard care, showing moderate effect sizes for improving attention and reducing both inattention and hyperactivity symptoms. These clinical tools represent a promising, non-drug option that leverages the engaging nature of video games for a specific, evidence-based therapeutic purpose.

Recreational Gaming: Risks and Misconceptions

There is a significant distinction between clinically designed PDTs and commercial, recreational video games, which carry substantial risks for individuals with ADHD. The high-stimulation, fast-paced nature of many entertainment games can be overwhelmingly appealing due to the instant gratification and immediate, frequent reward cycles they offer. For a brain that struggles with self-regulation and impulse control, this constant stream of dopamine can be highly reinforcing, creating a powerful lure that is difficult to resist.

Individuals with ADHD are more susceptible to developing problematic gaming habits, including meeting the criteria for Internet Gaming Disorder. Excessive engagement with recreational gaming can exacerbate core symptoms of ADHD by reinforcing impulsive behaviors and negatively affecting real-world functioning. The pursuit of rewards in a game can hijack time and attention away from schoolwork, social relationships, and other responsibilities.

Prolonged, late-night gaming can severely interfere with sleep hygiene; the resulting sleep deprivation further impairs attention, mood regulation, and executive functions. The reward structure in these commercial products is fundamentally different from the structured, adaptive training in PDTs; recreational games are built for retention and enjoyment, not for therapeutic cognitive strengthening. Therefore, while specialized digital therapeutics offer a targeted benefit, general video game usage must be carefully monitored to prevent it from becoming a source of increased impairment and addiction risk.